Super Slime-Stronaut
2D space-themed platformer
proposed modifications:
- Bloons tower defense theme
- player as monkey
- enemies as balloons
- wave survival for keys
- use spawners to spawn waves, sync key spawning with wave completion, allow progression throughout the level to deal with multiple waves in different level areas before reaching the goal
- new menu UI
- new mechanic: wall jump
- allow sticking to walls
- refresh jump when stuck to a wall
- new powerup: impulse grenade
- equip a throwable grenade (down to drop at your feet, up to throw forward)
- grenade adds force to all entities to push them away from the origin of the explosion
- can be used to move the player, enemies, pickups
- may not move doors, the goal, environment pieces (platforms, acid, details)
Actual Modifications:
- Teleporting mechanic introduced
- teleport crystals can be found throughout the levels that move the character to another "exit" location
- complete with behavior, animation, and particle effects
- 3 custom levels that show off the teleporting mechanics and increase in difficulty
- level 1 focuses on introducing teleporting and basic movement
- level 2 introduces platforms that can be jumped through
- level 3 is a puzzle that tests players memory (BIG HINT: SOLVE LIKE A LABYRINTH)
- custom player sprite and animations
- play as a slime
Status | Released |
Platforms | Windows, macOS, HTML5 |
Author | keithlerner |
Genre | Platformer |
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