3DFPS
The developer has not uploaded a game yet...
Planned Modifications:
- Teleporting ability
- Grappling ability
- A bow and arrows instead of guns
- Takes place in a forest
- Against Blocky Deforestation Bots instead of big bugs
Actual Modifications: I spent most of my time trying to fix a bug that caused my computer to crash when opening unity projects on both my laptop and my desktop. After finally getting unity to work again on my laptop, I copied my project files only to reproduce my original problem. I tried copying all my assets into a new project and that worked for some reason, but by that point, I had a few days left to complete my project.
- Player held Minimap/Radar
- only shows player, enemies, objectives, and ammo
- uses a secondary camera with layer masking
- outputs to a render texture displayed on a quad
- found a shader online that lets me mask the quad into a circle to fit my handheld aesthetic better
- outputs to a render texture displayed on a quad
- Custom music soundtrack
- I made a title theme, a level theme, and a boss fight theme
- produced on my OP-Z, recorded in Audacity
- Footstep System
- Recorded my own footstep sounds
- The footsteps only play when walking on the ground
- it supports playing a random footstep sound from a list of multiple, but I found that it was unsettling during testing
- requires player to be grounded and have a velocity that is greater than zero
- plays footstep on landing
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | keithlerner |
Genre | Shooter |
Tags | FPS |
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